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CONTACT US

1-800-268-7552
1-936-559-1883


 


 

  

CONTACT US

1-800-268-7552
1-936-559-1883
 

 

 

Make your event 1st CLASS with Port-a-Field
More fun, more exciting, more organized, more productive, more rewarding!
MAKE YOUR GAME BETTER!

Durango Boot

NOTE - The first time the game was played it was a snowy day in January. Players had all arrived in snow boots, but no one had any cones, so they used their boots to mark the field. Hence the name: Boot. "Durango" was added to the name of the game because it was first played and developed in Durango, Colorado.

FOR THOSE WHO DON'T KNOW: Durango Boot is a disc (frisbee) game.   Developed as an alternative to short-sided Ultimate, it is also a great game for college intramurals, P.E. classes, recreation centers, YMCA's, Boys & Girls clubs, church groups and more.  It is also a great Beach Sport.

ITEM

DESCRIPTION

Anchors

Wickets

SHIPPING WEIGHT (LBS.)

PRICE

 

BOOT

Boot court, 10 yd x 35 yd
plus 4 oversized cones

4

10

6

$  99.00




 BOOT RULES

 

Imagine the scene: it's a beautiful sunny Sunday afternoon so you head out to the field for your weekly pickup game of Ultimate, you lace up your cleats, but only a handful of people show up - too few for even a brutal game of 4 on 4. There are some options, like throwing the disc around, Hot Box, and drills, but none of these really provide the Ultimate satisfaction: the physical exertion, the flow, and the Spirited competition. That's where Boot comes in. It's the ideal 3-on-3 disc game.

The flow  of Boot is much like Ultimate, but even more fluid with no stoppage of play, even after scores. There's full-on running, lots of give-and-go action, smooth zone defenses, and the whole globe is your playing field. It's very competitive and we have yet to master the game after years of play.

RULES

FIELD OF PLAY
Refer to the accompanying diagram for the basic configuration and dimensions. Four cones (star dots) are the goals. If your team hits one with the disc, you score. The black dots are used to mark the 'take-back" zone, which is actually a belt that extends all the way around the world. Port-a-Field is used to mark this area. There is no out of bounds.

OBJECT OF THE GAME
The object is simply to hit any of the 4 score cones (star dots) with the disc. The cones may be hit by a thrown disc, or if you are in possession of the disc right next to a cone, you may hit the cone without releasing the disc (the 'Slam Dunk'.)  If the cone is hit by Slam Dunk or a throw from within the zone in front of the "take-back" zone, it counts as 1 point. If the cone is hit by a throw from within the "take-back" cones, it counts as 2 points. If the cone is hit by a throw from beyond of the "take-back" cones, it counts as 3 points. See diagram for examples of throws.

Games are generally played to 3 points. Win by one point. Best 2 out of 3 games.

THE PLAY
Each team fields 3 players. A disc is flipped at midfield, heads or tails is called, and the winner of the flip immediately picks up the disc and takes the offensive. They then work the disc trying to get into position to hit one of the score cones. As in Ultimate, if they fail to complete a pass or if the stall count is reached, it's a turnover. The stall count only goes up to 6 and may be counted by any defensive player no matter where on the field he is. No one needs to mark the thrower. On a turnover, the defensive team immediately becomes the offensive team, but before they can score, the disc must pass through at least part of the "take-back" zone. This is done by throwing the disc to someone in the "take-back" zone or on the other side of it. If the disc is lying in the "take-back" zone after a turnover, there's no need to take it back.

After a score, the defensive team immediately becomes the offensive team, just like after a turnover. The only difference is that before they can begin play any cones that were knocked over must be reset. There are no "pulls"

Most of the normal rules of Ultimate apply, e.g. fouls, traveling, etc. However, we generally avoid making calls unless it's very blatant.

STRATEGY

Both offense and defense require an amazing amount of strategy. It's a very heady game. Below is the very basic strategy, but there's lots more to learn as you play.

The basic offensive strategy is to create 2-on-1's and then take advantage of them with very quick give-and-go's. Because there is only one defender trying to defend two cones, one cone will be open. However, if the 2-on-1 becomes a 2-on-2 because the middle defender hustles back, that end of the field should be abandoned and you should try to create a 2-on-1 to the other end of the field. It's almost impossible to score on 2 defenders because they can each defend one cone. Under no circumstances should you bring in the third offensive player to help because when you turn the disc over (either by a turnover or a score), you'll have no one back to defend the cones at the other end of the field.

A zone defense is the most effective defense. One player acts as goalie at each end and one person plays the "take-back zone. The main objective is to stop the 2-on-1 and that's primarily the responsibility of the middle defender. Once two offensive players start moving the disc towards one end, the middle defender needs to move with them to help out his goalie, but he has to be careful not to over-commit or the offense will reverse direction and have a 2-on-1 in the other direction.

This information is available at
www.mindspring.com/~dansteur/boot.htm.
 

Disc Sport enthusiasts also enjoy these games

 Goaltimate

 GUTS

 Ultimate

Double Disc Court

Disc Golf

Footbag

ACCESSORIES

 

SCRIMMAGE VESTS
 
100% nylon mesh vest with reinforced neck and armholes and elastic bottom. Available in adult (one size fits all) or youth sizes.

Adult $66 doz., Youth $65 doz.
Specify color : black, gold, green, navy, maroon, orange, purple, red, royal, white, neon yellow, and lime green.

Adult (G-SVA)

Color:

Youth (G-SVY)

Color:

FLIP SCORE

Flip scorer can be used for any sport. Complete with 5" numbers that can score up to 99.  Sits or lays flat on scorer's table or ground.

ITEM # G-FAS4        $ 35


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