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Make
your event
1st
CLASS
with
Port-a-Field More
fun, more exciting, more organized, more
productive, more rewarding! MAKE YOUR GAME BETTER!
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Durango
Boot
NOTE -
The first time the game was played
it was a snowy day in January. Players
had
all arrived in snow boots, but no one had any cones, so they used their boots to
mark the field. Hence the name: Boot. "Durango" was added
to the name of the game because it was first played and developed in Durango,
Colorado.
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FOR
THOSE WHO DON'T KNOW:
Durango
Boot is a disc (frisbee) game. Developed
as an alternative to short-sided Ultimate,
it is also a great game for college intramurals,
P.E. classes, recreation centers, YMCA's,
Boys & Girls clubs, church groups and
more. It
is also a great Beach Sport.
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ITEM
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DESCRIPTION
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Anchors
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Wickets
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SHIPPING
WEIGHT (LBS.)
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PRICE
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BOOT
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Boot
court, 10 yd x 35 yd plus
4 oversized cones
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4
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10
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6
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$ 99.00
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BOOT
RULES
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Imagine the scene: it's a beautiful sunny Sunday afternoon so you head out to
the field for your weekly pickup game of Ultimate, you lace up your cleats, but
only a handful of people show up - too few for even a brutal game of 4 on 4.
There are some options, like throwing the disc around, Hot Box, and drills, but
none of these really provide the Ultimate satisfaction: the physical exertion,
the flow, and the Spirited competition. That's where Boot comes in. It's the
ideal 3-on-3 disc game.
The flow of Boot is much like Ultimate, but even more fluid with no stoppage
of play, even after scores. There's full-on running, lots of give-and-go action,
smooth zone defenses, and the whole globe is your playing field. It's very
competitive and we have yet to master the game after years of play.
RULES
FIELD OF PLAY Refer to the accompanying diagram for the basic configuration and dimensions.
Four cones (star dots) are the goals.
If your team hits one with the disc, you score. The black
dots are used to mark the 'take-back" zone, which is actually a belt that
extends all the way around the world. Port-a-Field is used to mark this area.
There is no out of bounds.

OBJECT OF THE GAME The object is simply to hit any of the 4 score cones (star dots) with the
disc. The cones may be hit by a thrown disc, or if you are in possession of the
disc right next to a cone, you may hit the cone without releasing the disc (the
'Slam Dunk'.) If the cone is hit by Slam Dunk or a throw from within the zone in front of
the "take-back" zone, it counts as 1 point. If the cone is hit by a throw from
within the "take-back" cones, it counts as 2 points. If the cone is hit by a
throw from beyond of the "take-back" cones, it counts as 3 points. See diagram
for examples of throws.
Games are generally played to 3 points. Win by one point. Best 2 out of 3
games.
THE PLAY Each team fields 3 players. A disc is flipped at midfield, heads or tails is
called, and the winner of the flip immediately picks up the disc and takes the
offensive. They then work the disc trying to get into position to hit one of the
score cones. As in Ultimate, if they fail to complete a pass or if the stall
count is reached, it's a turnover. The stall count only goes up to 6 and may be
counted by any defensive player no matter where on the field he is. No one needs
to mark the thrower. On a turnover, the defensive team immediately becomes the offensive team, but
before they can score, the disc must pass through at least part of the
"take-back" zone. This is done by throwing the disc to someone in the
"take-back" zone or on the other side of it. If the disc is lying in the
"take-back" zone after a turnover, there's no need to take it back.
After a score, the defensive team immediately becomes the offensive team,
just like after a turnover. The only difference is that before they can begin
play any cones that were knocked over must be reset. There are no "pulls"
Most of the normal rules of Ultimate apply, e.g. fouls, traveling, etc.
However, we generally avoid making calls unless it's very blatant.
STRATEGY
Both offense and defense require an amazing amount of strategy. It's a very
heady game. Below is the very basic strategy, but there's lots more to learn as
you play.
The basic offensive strategy is to create 2-on-1's and then take advantage of
them with very quick give-and-go's. Because there is only one defender trying to
defend two cones, one cone will be open. However, if the 2-on-1 becomes a 2-on-2
because the middle defender hustles back, that end of the field should be
abandoned and you should try to create a 2-on-1 to the other end of the field.
It's almost impossible to score on 2 defenders because they can each defend one
cone. Under no circumstances should you bring in the third offensive player to
help because when you turn the disc over (either by a turnover or a score),
you'll have no one back to defend the cones at the other end of the field.
A zone defense is the most effective defense. One player acts as goalie at
each end and one person plays the "take-back zone. The main objective is to stop
the 2-on-1 and that's primarily the responsibility of the middle defender. Once
two offensive players start moving the disc towards one end, the middle defender
needs to move with them to help out his goalie, but he has to be careful not to
over-commit or the offense will reverse direction and have a 2-on-1 in the other
direction.
This information is available at www.mindspring.com/~dansteur/boot.htm.
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Disc
Sport enthusiasts also enjoy these
games
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Goaltimate
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GUTS
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Ultimate
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Double
Disc Court
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Disc Golf
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Footbag
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ACCESSORIES
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SCRIMMAGE
VESTS 100% nylon mesh vest with reinforced neck and armholes and elastic
bottom. Available in adult (one size fits all) or youth sizes.

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Adult
$66
doz., Youth $65
doz. Specify
color : black,
gold, green, navy, maroon, orange, purple, red, royal, white, neon yellow, and
lime green. |
| Adult
(G-SVA)
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Youth (G-SVY) |
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FLIP
SCORE
Flip scorer can be used for any sport. Complete with 5" numbers that can score up to 99. Sits or lays flat on scorer's
table or ground.
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ITEM
# G-FAS4 $
35
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more stuff? Visit our TEAM STORE! Click
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